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・ Elizabeta Nemeth
・ Elizabeta Samara
・ Elizabeth
・ Elizabeth & the Catapult
・ Elizabeth "Harriot" Wilson
・ Elizabeth 'Nanna' Abrahams
・ Elizabeth (1805 ship)
・ Elizabeth (1809 ship)
・ Elizabeth (1816 ship)
・ Elizabeth (1825 New Brunswick barque)
・ Elizabeth (1825 Yarmouth brig)
・ Elizabeth (1830 ship)
・ Elizabeth (band)
・ Elizabeth (Bessie) Campbell
・ Elizabeth (biblical figure)
Elizabeth (BioShock)
・ Elizabeth (Charlotte neighborhood)
・ Elizabeth (East Indiaman)
・ Elizabeth (film)
・ Elizabeth (given name)
・ Elizabeth (NJT station)
・ Elizabeth (soundtrack)
・ Elizabeth (telenovela)
・ Elizabeth (The Statler Brothers song)
・ Elizabeth A. Coleman
・ Elizabeth A. Craig
・ Elizabeth A. Davis
・ Elizabeth A. Fenn
・ Elizabeth A. Grimes
・ Elizabeth A. Hayden


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Elizabeth (BioShock) : ウィキペディア英語版
Elizabeth (BioShock)

Elizabeth is a fictional character and A.I. companion in ''BioShock Infinite'', the third in Irrational Games' ''BioShock'' franchise. With the game set in 1912 on a sky city (named Columbia) based on American exceptionalism, Elizabeth is to take over the city once its current leader (or "Prophet"), Father Comstock, dies. Elizabeth can make and exploit "tears", rips to other universes, allowing her to move between them and/or bring in items from them. To prevent her from leaving Columbia, a remote "Siphon" is made which limits her powers, and she is locked in a tower under study and guarded by a giant mechanical bird known as Songbird. In addition to the main game, Elizabeth also appears in the two-episode downloadable content campaign ''Burial at Sea'', set in the underwater city of Rapture and evocative of film noir. In it, she takes on a more femme fatale role and serves as the player character in the second episode.
The character is voiced by Courtnee Draper, while motion capture was done by Heather Gordon. Russian cosplayer Anna Moleva was brought in to be her "face" and used in live-action adverts, after developers saw her incredibly accurate cosplay. Elizabeth's relationship with Songbird was partly based on Ken Levine's personal experiences. She is slightly naive after having lived most of her life in a tower. Developers repeatedly considered simply cutting her due to the hassle in making her "work". Great work was put into her artificial intelligence, with the developers believing there had been no real great A.I. companion in video games since ''Half-Life 2''s Alyx Vance. The character has hyper-realistic expressions to help players see her from across the battlefield, as well as a two-tone colour scheme and unique silhouette.
Elizabeth was heavily featured in news and media prior to the release of the game, and plastic figures of her have been made. She has been positively received, and ''Infinite'' reviews particularly highlighted her role. Her A.I. was praised, as was her character and narrative role. However, GamesRadar's Matt Bradford criticised the inconsistencies of her lockpicking lines, and bit-tech's Edward Chester felt her resource-gathering abilities and other elements of the A.I could break immersion at times.
==Character==
Elizabeth is introduced in ''Infinite'' as a young woman that has been held captive aboard Columbia since a baby. She is claimed to be the daughter of Father Comstock, the founder of Columbia, and heralded as the proverbial Lamb that will inherit the city. She has been kept under observation in a well-furnished cell within a large statue of the female personification of Columbia, using her time in captivity to become well-read and to learn practical skills like lock-picking and cryptography. She is aware of the existence of tears in the fabric of space-time within Columbia and has limited ability to manipulate them.
Her captivity is maintained by Songbird, a robotic-like bird creature. Elizabeth feels conflict about Songbird, for both feeding, playing, etc. with her, while at the same time keeping her captive.〔 This conflict was partly based on Ken Levine's personal experiences.〔 Levine once knew and dated a girl that had been abused by a former partner; and she made excuses for him, and eventually went back to him.〔 He highlighted the difference between the two, "Elizabeth is trying to get free", but still drew a connection between them.〔
Elizabeth is "the most critical of the game's visual icons", being constantly a companion to the protagonist.〔
No longer being recently out of the tower, Elizabeth's character is slightly different in the "Burial at Sea",〔 being "older, wiser and more confident".〔 The DLC, taking place in Rapture from the first ''BioShock'' games, is evocative of film noir with Booker becoming the private detective and Elizabeth the client and femme fatale.〔〔 Elizabeth's arc in the DLC continues on from her one in ''Infinite''.〔〔 She is still aware of the events in the main game, and has an understanding of the various universes she can visit and "constants and variables".〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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